The voice recognition trainer in EndWar is the most fiddly piece of crap I've met. I actually skipped it, because it failed to recognise my commands, even though my voice was registering right in the optimum zone the whole time. This left me seriously worried about how this device would work in the game, if it wouldn't work during setup.
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Luckily, EndWar's gimmick works far more smoothly than the ghastly calibration process suggests. Basically, you can take (almost) complete control over your units by speaking, and only a very minimal reference to the keyboard and mouse is needed. But as with any gimmick, it doesn't work out like that. When it works, it really feels fluid and you can get into a good tactical rhythm. You can also take a step back from the front line and view things in a more detached manner.
That's if the camera lets you. Sometimes it gets itself in curious positions, which makes giving verbal orders difficult. When things get a bit tricky, you'll revert back to traditional point-and-click RTS mannerisms. In fact, it's possible to avoid the voice commands altogether.
As for why you're playing the game, EndWar is a relatively traditional modern RTS in the World in Conflict mould, set against the usual Tom Clancy brand backdrop of US Neo-Con politics (everyone's against the US; the Russians are devious bastards; and Europe is a unified superpower). Various events bring on World War III, as the fight for fuel reserves brims over into all-out conflict. You even get to use weapons of mass destruction, presumably the ones found in Saddam Hussein's Iraq (cough).
You take control of a small battalion of forces in any set battle. You have, at most, six or seven units, including choppers, tanks, transports and infantry. Others become available later, but you'll definitely be relying on a few core units. Pick one of the factions and run through the semi-linear campaign to determine who wins the war. Simple.
While the missions are varied, the manner in which you finish them won't be. EndWar's is a little too repetitive and you'll probably end up using the same basic strategy in every battle. That said, the game is solid, and voice control has been well implemented, so it'll be interesting to see where Ubisoft go with it in the future.
Following nearly ten years of highly regarded first-person shooter and stealth games, the techno-thriller Tom Clancy franchise deploys its first true strategy combat title. Set in the near future, EndWar puts players in command of high-tech tanks, helicopters, infantry, and other units, in combat across world-capital battlefields such as London, Paris, and Washington, D.C. Although many earlier Tom Clancy games are set within secret organizations and covert missions, the suitably titled EndWar takes place in the open, across the globe, in nothing less than World War III. In the year 2020, nuclear warfare in the Middle East has left Russia with most of the world's available fossil fuel -- and cash. The United States threatens from above, with the strength of its space program, while Europe's technological and diplomatic superiority threaten from within. Each of these three factions is playable against the others in its own 30-plus mission campaign.
Also unlike most previous Tom Clancy games, EndWar is a widely cross-platform release, with different versions available for handhelds as well as for PC and the contemporary high-def consoles. The home computer version of EndWar is a real-time strategy game with state-of-the art features such as contextual targeting and large, true-3D combat areas where cover and line-of-sight can make all the difference between survival and defeat. For views of the battlefield, players are limited to the perspectives of their units in the field, from which they can select through simple menu selections. A command ship offers an abstract city map and SitRep details for a broader look at the battle. In addition to the three single-player campaigns, cooperative and competitive multiplayer games are available online.
Units are upgradable with experience and carry over from mission to mission. Players are limited in the number of units they can control on a map by Command Points. Each unit on the map costs a number of points. Additional Command Points are rewarded for capturing command post uplinks. Captured posts provide other benefits as well, such as the ability to launch debilitating EMT blasts, or support from Clancy's familiar Ghost Recon soldiers. 'EndWar' has a double meaning, as it also describes the last phase in a battle. When a winning side has captured more than half of the map objectives, the losing side gains access to a WMD -- each faction has a different ultimate weapon. Meant to give the losing player a final chance at victory, use of the WMD is not without a big drawback: if the losing side chooses to use its WMD, the winning side then gains access to its WMD as well.
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